When we were working on Ultimate Chef, the initial design was a bit… loose. The design team spent a lot of time trying to figure out how to bridge the gap between fine dining, restaurant management, celebrities, and the order board mechanic that sustains the core loop of so many crafting economies.
Things That Will Never Be
Things That Will Never Be – Part 1
As a game designer, one of the things you have to deal with is coming up with ideas that will never, ever see the light of day.
Over time, you appreciate the process, even if those games will never get produced. With each new idea, you get a little better at articulating what might make an interesting experience.
Like any designer with any time in this industry, I have many ideas that only exist in the form a single document and my mind. Some ideas only exist as an outline. Since I’m digging through my own past documents, I’ll share what I find as I find it.