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Reflections On a Life in Game Development

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Game Mechanics

In the Wayback Machine: Design Patterns

May 13, 2017August 11, 2022 / thraxamer / 1 Comment

Back in 2003, the game industry was determined to suss out how we might be able to standardize game design. This wasn’t so that we could make cookie-cutter experiences. It was to ensure that we had a common language and that we defined certain core principles of good (i.e. effective) design.

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