Some Thoughts on Creative Vision

Throughout my career, I’ve heard that lead designers should be the visionaries for their projects. That statement contains truth, but it doesn’t contain the whole picture. The lead designer for any project must know what they wish to make, yes. Heck, the lead designer should know what they’d want to make if they had an ideal set of development circumstances.

Knowing what you’d like to make in an ideal world, however, isn’t the same as knowing what you can make in the real world.

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Things That Will Never Be – Part 1

As a game designer, one of the things you have to deal with is coming up with ideas that will never, ever see the light of day.

Over time, you appreciate the process, even if those games will never get produced. With each new idea, you get a little better at articulating what might make an interesting experience.

Like any designer with any time in this industry, I have many ideas that only exist in the form a single document and my mind. Some ideas only exist as an outline. Since I’m digging through my own past documents, I’ll share what I find as I find it.

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